Magic Items

TEAR of BAHAMUT
Regalia of Bahamut
This vial holds a platinum-colored liquid that has a metallic smell. You can take an action to pour all the liquid on a humanoid that died up to 1 minute ago in battle against a chromatic dragon, members of the Cult of the Dragon, or allies of such creatures. Unless it is missing any vital part of its body, the target returns to life with 1 hit point. Once the vial is used, the item is void.
Potion, rare

SCALE of BAHAMUT
Regalia of Bahamut
While holding the scale, you can use an action to speak the command phrase “Bahamut grant us strength!” In doing so, you cast a 2nd-level version of the bless spell without using any other components. Once the spell is cast, the scale crumbles to dust & is destroyed.
Wonderous, rare

POTION of HEALING
You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated. (dmg 187)
Potion, common

POTION of CLIMBING
When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shacking the bottle fails to mix the colors. (dmg 187)
Potion, common

PROTECTION from EVIL and GOOD
A spell scrollbears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell’s components. Otherwise, the scroll is unintelligible.
If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no effect.
Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.
The level of the spell on the scroll determines the spell’s saving throw DC and attack bonus, as well as the scroll’s rarity, as shown in the Spell Scroll table. (dmg 200)
Spell Scroll, common

COMPREHEND LANGUAGES
A spell scrollbears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell’s components. Otherwise, the scroll is unintelligible.
If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no effect.
Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.
The level of the spell on the scroll determines the spell’s saving throw DC and attack bonus, as well as the scroll’s rarity, as shown in the Spell Scroll table. (dmg 200)
Spell Scroll, common





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Tyranny of Dragons Loremaster